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Created page with "'''Gene Clinics''' are specialized medical facilities dedicated to research and development in the fields of vaccine production and gene therapy. They are found across the globe, playing a vital role in healthcare advancements within the Caseyverse. Their presence was first revealed in the short story Synthetic Fur, where construction of a clinic in Bridgeport was uncovered. This particular facility later became instrumental in combating a devastating NOVAR-22..."
 
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'''Gene Clinics''' are specialized medical facilities dedicated to research and development in the fields of vaccine production and gene therapy. They are found across the globe, playing a vital role in healthcare advancements within the [[Caseyverse]].
'''Gene Clinics''' are an integral part of life in [[Nethington]] and other societies within the [[Caseyverse]] that have embraced genetic modification. They serve as both healthcare providers and centers for bio-augmentation, offering a wide range of services from treating genetic diseases to enhancing physical and cognitive abilities.


Their presence was first revealed in the short story [[Synthetic Fur]], where construction of a clinic in Bridgeport was uncovered. This particular facility later became instrumental in combating a devastating [[NOVAR-22 Pandemic|pandemic]] during the events of [[NOVAR Rising]].
In the [[post-crisis era]], genetic manipulation has become increasingly commonplace, with splicing and other techniques widely accepted. This integration has led to a diverse array of biological traits within Nethington's population, including examples like bioluminescent fur markings.


In the aftermath of the crisis, Gene Clinics worldwide expanded their capabilities to include genetic tailoring and augmentation facilities. This shift significantly altered societal trajectories, ushering in a new era characterized by advancements in genetic engineering and its implications for humanity.
Gene Clinics administer serums through various methods, including hyposprays, needles, and liquids. Despite rigorous testing protocols, side effects are still prevalent. While generally mild, no individual can fully avoid them, highlighting the inherent complexities and potential risks associated with genetic manipulation.


While inspired by similar institutions found in the video game Stellaris, Gene Clinics within the Caseyverse are adapted for smaller-scale narratives. Despite their reduced scope, they wield significant influence, shaping the course of events and contributing to a [[post-crisis]] timeline marked by both progress and unforeseen consequences.
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Latest revision as of 23:32, 14 August 2024

Gene Clinics are an integral part of life in Nethington and other societies within the Caseyverse that have embraced genetic modification. They serve as both healthcare providers and centers for bio-augmentation, offering a wide range of services from treating genetic diseases to enhancing physical and cognitive abilities.

In the post-crisis era, genetic manipulation has become increasingly commonplace, with splicing and other techniques widely accepted. This integration has led to a diverse array of biological traits within Nethington's population, including examples like bioluminescent fur markings.

Gene Clinics administer serums through various methods, including hyposprays, needles, and liquids. Despite rigorous testing protocols, side effects are still prevalent. While generally mild, no individual can fully avoid them, highlighting the inherent complexities and potential risks associated with genetic manipulation.