Economic System: Difference between revisions
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Revision as of 01:13, 13 August 2024
Nethington operates under a post-scarcity, resource-based economic model. This system is shared by several other nations within the Caseyverse. Renewables constitute the primary source of energy generation for the nation. When households generate surplus energy, they can sell it as a secondary currency known as Credits. Credits can then be utilized to purchase goods and services in lieu of Dollars.
Due to advancements in automation, Nethington's population often surpasses the available job opportunities within the market. This phenomenon is addressed through a system of frequent labor rotations. These rotations enable individuals to allocate time towards their personal interests and hobbies. While this practice results in certain individuals experiencing periods of unemployment, Credits serve as one of several optional income sources during these times. As a result of these measures, unemployment is not perceived as a systemic flaw within Nethington's society, and its prevalence is so commonplace that it does not evoke significant consideration from the populace.
Real-World Parallels
Certain aspects of Nethington's economy and labor force draw inspiration from real-world practices. The concept of surplus energy being sold for credits mirrors an existing trend in some regions. However, this practice is often underreported due to prevailing economic systems that prioritize profit generation over alternative models.[1]
The notion of labor rotation, while inspired by the organizational structure of ant colonies, ensures a continuous workforce within Nethington. Approximately 40% of worker ants are designated as "reserve" members who stand ready to fulfill tasks as needed.[2]