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	<id>https://caseyverse.theheart.land/index.php?action=history&amp;feed=atom&amp;title=Sim_Framework</id>
	<title>Sim Framework - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://caseyverse.theheart.land/index.php?action=history&amp;feed=atom&amp;title=Sim_Framework"/>
	<link rel="alternate" type="text/html" href="https://caseyverse.theheart.land/index.php?title=Sim_Framework&amp;action=history"/>
	<updated>2026-07-30T08:36:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://caseyverse.theheart.land/index.php?title=Sim_Framework&amp;diff=64&amp;oldid=prev</id>
		<title>Tony at 18:50, 8 August 2024</title>
		<link rel="alternate" type="text/html" href="https://caseyverse.theheart.land/index.php?title=Sim_Framework&amp;diff=64&amp;oldid=prev"/>
		<updated>2024-08-08T18:50:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:50, 8 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Background ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Background ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Developed by Tony Bark, the Sim Framework emerged from his long-standing interest in creating Sims-like games. Prior attempts often focused on reimplementing The Sims Online by using FreeSO&#039;s existing open-source codebase as a reference. However, challenges such as complex code structure, limited documentation, and a licensing model that prioritized the flagship server over diverse community projects hindered progress.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Developed by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Tony Bark&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the Sim Framework emerged from his long-standing interest in creating Sims-like games. Prior attempts often focused on reimplementing The Sims Online by using FreeSO&#039;s existing open-source codebase as a reference. However, challenges such as complex code structure, limited documentation, and a licensing model that prioritized the flagship server over diverse community projects hindered progress.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A turning point occurred when Bark witnessed streamer Ra Zim express disappointment over the cancellation of Paradox Interactive’s Life by You amidst the underwhelming performance of Cities: Skylines 2. This prompted Bark to reconsider his approach, opting for a fresh start using Godot game engine and integrating the Sims 2’s SWAF system as an experimental feature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A turning point occurred when Bark witnessed streamer Ra Zim express disappointment over the cancellation of Paradox Interactive’s Life by You amidst the underwhelming performance of Cities: Skylines 2. This prompted Bark to reconsider his approach, opting for a fresh start using Godot game engine and integrating the Sims 2’s SWAF system as an experimental feature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tony</name></author>
	</entry>
	<entry>
		<id>https://caseyverse.theheart.land/index.php?title=Sim_Framework&amp;diff=62&amp;oldid=prev</id>
		<title>Tony at 18:00, 8 August 2024</title>
		<link rel="alternate" type="text/html" href="https://caseyverse.theheart.land/index.php?title=Sim_Framework&amp;diff=62&amp;oldid=prev"/>
		<updated>2024-08-08T18:00:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:00, 8 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During development, Bark incorporated the Sim Framework’s SWAF system into his existing game, [[Solar Credits]], an economic simulation focused on generating revenue from surplus solar energy to fund character hobbies within the broader “Caseyverse” universe established by Bark.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During development, Bark incorporated the Sim Framework’s SWAF system into his existing game, [[Solar Credits]], an economic simulation focused on generating revenue from surplus solar energy to fund character hobbies within the broader “Caseyverse” universe established by Bark.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Initially conceived as a secondary scoring mechanism, SWAF in Solar Credits provides additional incentives for engaging with character hobbies, acting as a “money sink” rather than simply acquiring aesthetic items &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for personal enjoyment&lt;/del&gt;. This integration aims to enhance gameplay depth and player engagement within the economic simulation framework.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Initially conceived as a secondary scoring mechanism, SWAF in Solar Credits provides additional incentives for engaging with character hobbies, acting as a “money sink” rather than simply acquiring aesthetic items. This integration aims to enhance gameplay depth and player engagement within the economic simulation framework.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tony</name></author>
	</entry>
	<entry>
		<id>https://caseyverse.theheart.land/index.php?title=Sim_Framework&amp;diff=61&amp;oldid=prev</id>
		<title>Tony at 17:58, 8 August 2024</title>
		<link rel="alternate" type="text/html" href="https://caseyverse.theheart.land/index.php?title=Sim_Framework&amp;diff=61&amp;oldid=prev"/>
		<updated>2024-08-08T17:58:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:58, 8 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Sim Framework&#039;&#039;&#039; is an open-source Godot game template designed for developing life simulation games. It draws inspiration from the core mechanics of The Sims 2, specifically its Wants, Fears, and Aspirations (SWAF) system alongside a basic needs fulfillment framework.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Sim Framework&#039;&#039;&#039; is an open-source Godot game template designed for developing life simulation games. It draws inspiration from the core mechanics of The Sims 2, specifically its Wants, Fears, and Aspirations (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;SWAF&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;) system alongside a basic needs fulfillment framework.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Background ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Background ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tony</name></author>
	</entry>
	<entry>
		<id>https://caseyverse.theheart.land/index.php?title=Sim_Framework&amp;diff=60&amp;oldid=prev</id>
		<title>Tony: Created page with &quot;&#039;&#039;&#039;Sim Framework&#039;&#039;&#039; is an open-source Godot game template designed for developing life simulation games. It draws inspiration from the core mechanics of The Sims 2, specifically its Wants, Fears, and Aspirations (SWAF) system alongside a basic needs fulfillment framework.  == Background == Developed by Tony Bark, the Sim Framework emerged from his long-standing interest in creating Sims-like games. Prior attempts often focused on reimplementing The Sims Online by using F...&quot;</title>
		<link rel="alternate" type="text/html" href="https://caseyverse.theheart.land/index.php?title=Sim_Framework&amp;diff=60&amp;oldid=prev"/>
		<updated>2024-08-08T17:58:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Sim Framework&amp;#039;&amp;#039;&amp;#039; is an open-source Godot game template designed for developing life simulation games. It draws inspiration from the core mechanics of The Sims 2, specifically its Wants, Fears, and Aspirations (SWAF) system alongside a basic needs fulfillment framework.  == Background == Developed by Tony Bark, the Sim Framework emerged from his long-standing interest in creating Sims-like games. Prior attempts often focused on reimplementing The Sims Online by using F...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sim Framework&amp;#039;&amp;#039;&amp;#039; is an open-source Godot game template designed for developing life simulation games. It draws inspiration from the core mechanics of The Sims 2, specifically its Wants, Fears, and Aspirations (SWAF) system alongside a basic needs fulfillment framework.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Developed by Tony Bark, the Sim Framework emerged from his long-standing interest in creating Sims-like games. Prior attempts often focused on reimplementing The Sims Online by using FreeSO&amp;#039;s existing open-source codebase as a reference. However, challenges such as complex code structure, limited documentation, and a licensing model that prioritized the flagship server over diverse community projects hindered progress.&lt;br /&gt;
&lt;br /&gt;
A turning point occurred when Bark witnessed streamer Ra Zim express disappointment over the cancellation of Paradox Interactive’s Life by You amidst the underwhelming performance of Cities: Skylines 2. This prompted Bark to reconsider his approach, opting for a fresh start using Godot game engine and integrating the Sims 2’s SWAF system as an experimental feature.&lt;br /&gt;
&lt;br /&gt;
Bark leveraged ChatGPT to generate a foundational implementation of needs and SWAF mechanics in Godot’s GDScript, drawing upon publicly available information about the Sims 2’s design and Godot’s scripting capabilities. This initial framework was subsequently integrated into the Sim Framework project.&lt;br /&gt;
&lt;br /&gt;
=== Solar Credits Integration ===&lt;br /&gt;
During development, Bark incorporated the Sim Framework’s SWAF system into his existing game, [[Solar Credits]], an economic simulation focused on generating revenue from surplus solar energy to fund character hobbies within the broader “Caseyverse” universe established by Bark.&lt;br /&gt;
&lt;br /&gt;
Initially conceived as a secondary scoring mechanism, SWAF in Solar Credits provides additional incentives for engaging with character hobbies, acting as a “money sink” rather than simply acquiring aesthetic items for personal enjoyment. This integration aims to enhance gameplay depth and player engagement within the economic simulation framework.&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
	</entry>
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